![]() This corresponds very closely with the model of network effects on products that we’ve talked about in class: the multiplayer game has a greater value if more people play, and reducing the price of the object to “free” has increased the stable equilibrium point’s fraction of users. Valve representatives are quoted in the article saying things such as: “the more people playing the game, the higher value the game has for each individual customer”, and “The data we got back from that update leads us to believe that TF2 would be more successful as a completely free product”. Upon reading this article, it almost seems to fit too perfectly with what we have recently learnt about network effects on products. Team Fortress 2 Going Free – Network Effects on ProductsĪ couple months ago, the popular online video game “Team Fortress 2” became free to download and play online.
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